Showing posts with label VOD. Show all posts
Showing posts with label VOD. Show all posts

Friday, January 7, 2011

Analysts open '11 CES by addressing content and security issues facing manufacturers and developers in Internet-connectable CE

Parks Associates wrapped up the fifth-annual CONNECTIONS™ Summit at CES, the first day of 2011 International CES, by addressing the key issues facing CE manufacturers and solutions developers in 2011. The first session, "Analyst Roundtable: The Connected Home Is Here," which broke all previous attendee records, examined key trends and areas of concern, including how Internet-connectable TV devices can avoid the same underwhelming reception that plagued 3DTV after its big splash at CES 2010.

Parks Associates’ recent research finds that – the apps vs. open-browser debate notwithstanding – connected TV manufacturers will find market success with specific content application offerings, particularly premium video-on-demand (movies and TV shows), photo-viewing, social network feeds, streaming music service, customizable widgets, and gaming applications.

With sales of Microsoft Kinects exceeding the company's expectations, and multiple gesture-recognition products debuting at CES, how consumers interact with the television will also be radically changing starting in 2011.

Although online video and applications are major drivers for the rise of connected devices, other areas of focus for CE and service providers in 2011 will be backup, content protection and redundancy, and a greater emphasis on device security. This sets the stage for appliance- and cloud-based storage as well as device security and related features:

• According to Parks Associates, about one-third of U.S. broadband households (32%) are backing up content on at least a monthly basis.

• The firm's recent survey Consumer Demand for Technical Support Services found 20% of consumers are “highly concerned” about losing documents and other digital content because of technical issues, theft, or other catastrophic issues.

• Security concerns are moving into the mobile realm, where U.S. consumers are showing increasing demand for remote protection services for mobile and portable devices. This finding indicates 2011 will be a good year for companies such as Lookout, which provides location and lockdown services for smartphones.

Tuesday, December 14, 2010

CONNECTIONS Summit at CES to address video strategies as U.S. online video viewers to reach 215 million by 2014

The final session of CONNECTIONS™ Summit at CES, "Video Everywhere: Key Strategies," will examine market implications of TV Everywhere, VOD, and connected TVs, along with the risks of cord cutting, featuring speakers from Rovi, Korea Telecom, DivX, ActiveVideo Networks, and Sigma Designs.

The penetration of connected TVs and Blu-ray players has tripled in the past year, and over one-third of U.S. broadband household report increased time spent watching long-form videos on a PC. Consumer expectations for the video experience are expanding, and service providers and CE manufacturers must meet these demands or risk losing customers to competitors and over-the-top sources.

"Video Everywhere" session speakers:

  • Sean Besser, VP, Business Development, Rovi Corp.

  • Woo Seung Lee, Team Manager, Media Business Planning Department, Korea Telecom

  • Matt Milne, EVP and GM, DivX

  • Edgar Villalpando, SVP, Marketing, ActiveVideo Networks

  • Michael Weismann, VP Corporate Marketing, Sigma Designs

CONNECTIONS™ Summit at CES provides consumer data and analysis of business and marketing strategies for operators, CE manufacturers, utilities, and communications companies delivering connected devices and advanced services and applications to consumers.

For information about CONNECTIONS™ Conferences, visit www.connectionsconference.com.

Wednesday, November 17, 2010

CONNECTIONS Europe 2010 - BESTv

The biggest challenge/obstacle for BESTv is ...

Over-the-top (OTT) and hybrid broadcast-OTT services are starting to come on the radar of many broadcasters and pay TV operators as a means for service diversification and potential new revenues. As a leading platform- and service provider for these non-linear and hybrid services, Bestv is often faced with the learning curve that the traditional broadcasters and operators have to go through to understand the implications of the new services. This learning curve can be steep, as the implications of the new broadcasting paradigm are profound and touching many areas of the business, including user experience, back-office systems, business processes, business models, and partnerships. Bestv addresses the uncertainty and facilitates rapid learning of the broadcasters and operators by allowing them to deploy Reference Solutions for new services including 3D TV, Push VOD, content recommendation and personalized advertising and by showing the business implications of each.

BESTv's strongest player in the market...

In the relatively new and unchartered waters of new non-linear television services, Bestv has been able to carve out a niche with an enabling platform that not only is most complete in the market in terms of performance, stability and features but also is the only one that is mass market deployed. The further expansion of the Bestv feature set, the underlying approved patents and the current rapid international expansion allow Bestvto consolidate this leadership position.

BESTV's greatest asset...

The rigor of our people in supporting broadcasters and pay TV operators migrate to the new television scenario and the flexibility of our solutions to support this transition.

And their mission is to to enable Premium Television for all! Thank you Giuseppe Flores d'Arcais for participating at the 2010 CONNECTIONS Europe Summit!

Monday, September 20, 2010

Solution expected to bring enhanced interactive TV experience to millions of homes

Leveraging ActiveVideo’s CloudTV Platform and Cisco’s multi-screen Content Delivery System (CDS), an end-user will be able to navigate the Interactive Program Guide (IPG) application on an iPad to select live, time-shifted or VOD content to be displayed seamlessly on their TV or directly on their iPad anywhere throughout the home, through a Wi-Fi network.

The companies anticipate the combination of ActiveVideo’s cloud-based platform and Cisco’s multi-screen Content Delivery System (CDS) will allow cable system operators and IPTV providers throughout the world to quickly introduce innovative interactive applications to digital set-top boxes (EBIF and tru2way), CI+ connected televisions and IP-Connected devices.

Friday, May 14, 2010

Advertising Capabilities to Monetize iVOD

ActiveVideo Networks, the global leader in cloud-based interactive television and This Technology, LLC, announced a joint initiative to enable cable system operators and programmers to improve monetization of and control over advanced VOD advertising to help grow the iVOD category.

The two companies are leveraging the capabilities of the ActiveVideo CloudTV platform and This Technology’s Metamore and Spotbuilder software to create an SCTE 130-compliant ad serving and delivery solution that enables operators and programmers to dynamically target traditional, Web-based and interactive advertising in conjunction with viewers’ on-demand activity.

The joint solution is intended to use This Technology’s dynamic metadata and advertising supply management software to enable operators and programmers to replace pre-encoded ads, including mid-rolls, with new or different ads. The solution maximizes opportunities in an iVOD environment that encompasses web-like functionality including seamless, personalized navigation, search and discovery, recommendations, social television and interactive television.

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Monday, April 19, 2010

Gigle Networks Sponsors CONNECTIONS 2010


Gigle Networks provides System-on‐Chip (SoC) integrated circuits and complete system solutions for multimedia home networking that can extend wired and wireless Ethernet everywhere in the home –without the need for new wires. Targeted for applications such as Internet Protocol Television (IPTV), broadband TV (BBTV), video on demand (VoD), and Voice over IP (VoIP), Gigle Networks' products offer superior performance, coverage and quality of service when compared to alternative communication technologies, and are designed to be easily integrated into consumer electronics and networked products.

Gigle Networks is a strong supporter of open standards, a board member of the HomePlug Powerline Alliance, and an active participant in the IEEE P1901 standards body and the ITU‐T G.hn wireline standardization initiative.

Gigle Networks has offices in Redwood City, Calif., Barcelona, Spain, and Edinburgh, UK.

For more information about Gigle Networks, visit http://www.giglenetworks.com/.

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Thursday, September 10, 2009

World’s First End-to-End TV Solution with 3D User Interface Ready for Deployment on IP-Hybrid Networks

The world’s first end-to-end, 3D TV solution is the result of a partnership between Orca Interactive, SoftAtHome and Viaccess to develop a unique, end-to-end 3D TV experience for the digital home. It enables service providers to accelerate time to market to deliver a new TV offering with a 3D HD user interface on broadcast, IPTV or hybrid networks (DVB-S/C/T+IP).

The user interface is one of the key battlefields for service providers to maximize customer retention and increase VOD and services revenues. In order to help service providers meet this challenge, the partners set out to bring to market the first, fully integrated and ready-to-deploy TV solution for the next generation TV user experience. This unique end-to-end solution blends the core IPTV components: Orca’s service delivery platform including the COMPASS groundbreaking content discovery solution; premium set-top-box from Pace; SoftAtHome’s operating platform; and card and cardless conditional access from Viaccess.

In addition to the 3D HD user interface, the solution gives Service Providers a complete solution to quickly deploy live TV, VoD, PVR, personalization and DLNA content sharing functionality with optimal performance and content protection. It leverages the standard Open Graphics Libraries API combined with hardware accelerators to deliver high performance HD 3D experience. The solution is on display at IBC on the booths of different partners: Orca Interactive (2.B40), Pace (1.B19), SoftAtHome (Hotel Okura Amsterdam), Viaccess (1.A51), Broadcom (5.A10), Bluestreak Technology (IP 613) and httv (1.C93).

Monday, September 8, 2008

Is the Fancast Store a Mistake?

In the age of online entertainment, consumers get virtually unlimited choice of content and unlimited means to entertain themselves. They can stream their favorite episode of Lost from ABC.com, watch full-length movies on Hulu or even download episodes of shows like the The Office from NBCDirect and they can do it all for free.

These choices offer consumers unprecedented amount of control over their entertainment experience, which is bad news for incumbent content aggregators: cable, satellite and IPTV companies. The incumbents have to create a way to deliver increasingly-sophisticated entertainment to consumers for free.

Amy Banse, the president of Comcast Interactive Media, alluded to some of thesechallenges during her keynote at the Parks Associates CONNECTIONS™ event in July (http://parksassociates.com/events/connections/2008/attendees/materials.htm).

Comcast is a great example of an incumbent provider working hard at establishing new entertainment avenues for consumers. In 2006, it launched Ziddio, a user-generated portal similar to YouTube. It followed up with FearNET.com, a horror movie and community site. In 2008, it launched Fancast, a video aggregation and streaming site.

Not all its experiments have been a success. In August, Ziddio has closed its doors (or shut down its servers) for good. FearNET, on the other hand, is alive and growing. In 2007, Comcast expanded it onto the video-on-demand (VoD) platform. This is a critical step for Comcast, as it is trying to build a holistic consumer experience, linking TV, internet and mobile into one.

Comcast’s latest foray into the digital media distribution is the launch of it’s Fancast store in September of 2008. Using the store, any broadband customer in the US can download from over 3,000 titles. Comcast plans to expand the library to 10,000 by the end of 2008. With the new store, users will have an option to buy or rent the video and download it to their PC at prices comparable to Amazons: $10-15 to buy and $4 to rent.

This latest expansion makes me pause to think about what Comcast is trying to accomplish. Have they not learned from iTunes, Hulu and Veoh? What about Netflix and Walmart, who got their own bruises trying to set up digital distribution?

Without a doubt, Comcast will face many of the same challenges as distributors listed above, however, in Comcast’s case, there are significant benefits that would make this strategy worth the risk and give Comcast a chance to succeed. Let’s take a look at each in greater detail. First, let’s consider the challenges:

Unfavorable economics. Same argument as applied to Hulu and Veoh and Joost applies to Comcast: content owners keep the bulk of the video advertising revenue. Although Comcast did not comment on the revenue arrangements, it did admit that content owners sell ads in the videos featured on Fancast, which usually means that content owner retains 70-90% of the revenue. With the launch of the Fancast store, Comcast acquires an additional revenue source: consumer purchase and rental fees, however, it is also likely that content owners keep the bulk of those.

Digital rights ruin consumer experience. Content owners manage media rights very carefully, to ensure revenue maximization. This would hinder the delivery of the holistic consumer experience mentioned above. For example, a movie, or a TV episode may be available on Fancast site, but not available on VoD. Additionally, content owners are adamant about protecting their content with the Digital Rights Management (DRM) software. Fancast is no exception, using Windows Media DRM. DRM further restricts how viewers can enjoy video, for example, consumers can only watch video on a PC, not a Mac, mobile device or a TV. Such limitations also interfere with “for pay” business models outlined above. Rather than downloading a heavily-protected video file that can only be watched on a PC, consumers will opt to buy (or rent) a DVD, which can be watched on TV or PC and now even on a mobile device as some DVDs include digital versions.

Competition will hinder success. Online video field is extremely hot with many hands reaching for very little revenue. From the broadcast networks to the device manufacturers, companies like ABC, NBC, Apple, and Microsoft are all striving to deliver the next generation of the consumer entertainment experience. Standing out in this crowd will require an exceptional product with clear differentiation.

There are, however, opportunities for Comcast in pursuing this strategy:

Content owners crave secure, multi-platform distribution. As consumers increasingly engage in concurrent media consumption and ad avoidance, the effectiveness of advertising in media decreases. Advertising revenues pose the bulk of revenue for many content owners and they want to ensure that if effectiveness of one channel, such as TV, diminishes, they have another channel, such as internet to supplant it with. Service providers such as Comcast make very good partners for media companies, potentially yielding better revenue splits and more lenient distribution rights.

According to Alix Cottrell, general manager of Fancast, this is the route that Comcast intends to follow. Current plans will allow Comcast customers with VoD or DVR to either copy online content into their VoD folder or have it recorded on their DVR (if the show is only available on linear TV). Comcast plans to implement this service within 12 months. In the next 24-48 months, Fancast also plans to launch a mobile component. Initially, consumers will still have to download content to PC and then port it to a mobile device. If the Clearwire partnership is successful, however, Comcast may also launch a direct-to-device service on par with at&t’s Mediaflo or Verizon’s VCAST. Finally, thePlatform, Comcast’s video delivery arm, has recently acquired Chirp, a social application developer, suggesting that Comcast is gearing to dramatically expand social features of its Fancast service.

Can build biggest libraries. As a media aggregator and distributor, it is easier for Comcast (and most service providers) to build large video libraries. It can leverage its linear distribution relationships to secure content from many providers. It is also not bound by the media ownership regulations that restrict some of the other aggregators. For example, Hulu still doesn’t have ABC’s and CBS’ content in its libraries and it likely never will. Even if the ideological differences between partners get resolved, media ownership regulations will preclude Hulu from adding more content partners.

So does Comcast’s launch of the Fancast store make sense? Will the store succeed? I think it’s safe to say that it does and it will. Of course it is important to keep in mind that success will NOT be measured by revenue or profitability of an individual property like Fancast. Fancast will, however, condition consumers to seek video online and will also build stronger links in consumers’ minds between internet video and traditional TV. As content owners relax their rights requirements, Comcast will be in the position to deliver the holistic consumer experience, which envelops consumers in content (and advertising) regardless of where they are or which device they are using. That service may even be compelling enough for consumers to consider opening their wallets!

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Written by Anton Denissov, Research Analyst, Parks Associates