Showing posts with label game consoles. Show all posts
Showing posts with label game consoles. Show all posts
Friday, June 25, 2010
VIZIO Expands Internet Apps Product Line with New High Definition Blu-ray Players, HD Wireless Internet Routers Enhancing Your Home Theater Experience
VIZIO, America's HDTV and Consumer Electronics Company, announced the introduction of a wireless Internet router optimized for VIZIO Internet Apps (VIA), the platform that enables viewers to experience the best of the web and on-demand content, as well as three wireless Blu-ray players with Internet Apps, that offer consumers even more entertainment on demand, such as streaming HD
movies, TV episodes, music, photos and social networking. The Dual-Band HD Wireless Internet Router prioritizes HD video and audio to VIA HDTVs and Blu-ray players, such as VIA-enabled VBR200W, VBR210, VBR220 and VBR231 Blu-ray players that are capable of streaming content from online services such as VUDU, Netflix and Pandora. The universal wireless router can also be configured to prioritize traffic to other Internet-connected devices as well as share a high-speed Internet connection to other Internet capable devices in the home, such as laptops, game consoles and smart phones. For more information, click here.
Tuesday, May 5, 2009
Connected consumer electronics sales to exceed 100 million units annually by 2013
Consumer demand for digital media and online content will push worldwide annual sales of connected CE to more than 100 million units by 2013, according to the new Parks Associates report Home Networks for Consumer Electronics.
The market for connected CE includes networked TVs, Blu-ray players, game consoles, home media servers, and set-top boxes. Through network and Internet connections, these devices can access and display home network content such as photos and music and retrieve online content such as widgets, games, and video from Hulu and YouTube.
Diverse user scenarios create multiple challenges for technology developers, according to Scherf, including interface design as well as connectivity.
The market for connected CE includes networked TVs, Blu-ray players, game consoles, home media servers, and set-top boxes. Through network and Internet connections, these devices can access and display home network content such as photos and music and retrieve online content such as widgets, games, and video from Hulu and YouTube.Diverse user scenarios create multiple challenges for technology developers, according to Scherf, including interface design as well as connectivity.
Home Networks for Consumer Electronics covers consumer and technology trends in the connected CE market and provides forecasts for multiple connected CE product categories. For more information, visit http://www.parksassociates.com/, or contact 972-490-1113, sales@parksassociates.com.
The CONNECTIONS™ conference, June 2-4, features a Connected CE track, including the panels Extending the Reach of Wired Networks and Interfaces and Bringing “Cloud Media” to Consumer Electronics Devices. For registration, or to request a press pass, visit http://www.connectionsconference.com/.
To view the full press release, click here.
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