Showing posts with label DRM. Show all posts
Showing posts with label DRM. Show all posts

Monday, January 17, 2011

The Tablet Is Changing the Face of TV

iTunes offers a handful of apps that allow subscribers to watch live TV on their iPhone or iPad. But just browsing through the selections, and more importantly the reviews, it seems live streaming TV to a mobile device has not yet been perfected! Most apps are aimed at niche audiences, require additional hardware to view the video or simply provide an inferior playback experience due to unreliable bandwidth to properly stream the video.

I’d argue the biggest impediment to perfecting these apps is content. The biggest impediment to gaining the rights to content is content security. And who already has access to high-quality content and conditional access (CA) / digital rights management (DRM) systems in place? Digital TV operators. We believe the cable, satellite and IPTV operators that already have the rights to broadcast premium content are in the cat bird seat to offer the best live mobile TV experience.

The demand is clear. According to Sandvine, real-time entertainment, including video streaming, now accounts for about 43% of North American Internet traffic, up from 10% in 2008! And for the first time in history, the number of households paying for TV subscriptions is falling, in part due to the rise of Internet TV and over-the-top (OTT) services.

The technology is finally catching up to this demand when you consider what adaptive rate streaming can now enable.

Now, in this new OTT world, the issue of content rights is complicated. Take companies like Ivi and FilmOn.com for example. They have developed technology that captures over-the-air broadcast signals and streams them to mobile devices – without consent from the networks.

Clearly these broadcasters are not thrilled with the so-called loophole that they found in the U.S. Copyright Act. Both of these companies are already in an embattled legal fight with content owners to see if they have the right to do this. According to some attorneys, the law is on the side of the networks.

We recently launched our ViewRight LIVE app in iTunes, which enables secure distribution of premium pay-TV services via WiFi and mobile wireless networks – of live TV. The app provides subscriber/device registration and device-level authentication. ViewRight LIVE also allows operators to customize and brand their mobile TV channel to match the look and feel of their traditional channels.

So with the content rights, technology infrastructure and now the security available to enable a superior live mobile TV experience, digital TV operators have a tremendous opportunity. I’d say it is better to beat fledging online TV operators in the marketplace rather than the courtroom.

What are your thoughts?

--content submitted by Verimatrix--

Friday, October 15, 2010

Connected TVs in the managed video realm - announcements from Widevine and ADB today

There were a couple of announcements today that point to an expanded role for connected TVs beyond "over-the-top" video. Instead, the connected TV can also serve as a gateway for managed video services. Companies such as Verimatrix, Clearleap, thePlatform, Cisco, Motorola, ActiveVideo Networks, Alcatel-Lucent, Nokia Siemens, and Ericsson have all made recent announcements in this area.

Now, ADB has joined the fray, offering a solution called the Virtual Gateway. This sofware solution distributes multimedia capabilities throughout the home. Some use cases that ADB highlights are a user's ability to enjoy pay-TV, music and videos from wherever they are in the home: subscribers can use their gaming consoles to tune to a pay-TV channel or watch recorded programs, or access music tracks and videos stored on their DVR and play them on their smart phones.

Also, Widevine continues to make announcements regarding its adaptive streaming solution. The company announced that it has signed a global agreement with LG Electronics (LG) to distribute Widevine’s live and on-demand adaptive streaming, virtual DVD controls and digital rights management (DRM) on LG connected products. Widevine’s DRM and adaptive streaming software are already included in 2009 models of LG Blu-ray players and home theaters shipped in the United States. This agreement enables LG to expand distribution to more devices, on a worldwide basis.

Widevine’s video optimization and DRM platform will now be included on a wide variety of additional LG products, including connected TVs. Widevine’s video optimization technology ensures that consumers using LG products receive an excellent quality of viewing experience for both live and on-demand content. Widevine’s DRM keeps premium content secure, regardless of the LG device to which it is delivered .

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Wednesday, June 23, 2010

Widevine Named a Preferred Provider of Adaptive Streaming and DRM for Samsung Devices

Widevine, a provider of digital entertainment solutions, announced that it has signed a global agreement with Samsung Electronics Co., Ltd. to distribute Widevine's live and on-demand adaptive streaming, virtual DVD-like "trick play" and digital rights management (DRM) on Samsung connected devices. These technologies from Widevine will enable Samsung to support TV Everywhere and over-the-top delivery initiatives from Internet content providers and large cable, satellite and telecommunication companies.

As one of Samsung's preferred partners, the Widevine client will be shipped on millions of Samsung devices in 2010. Widevine's DRM and adaptive streaming software is already included in 2009 models of Samsung connected TVs and Blu-ray players shipped in the United States. This agreement enables Samsung to expand distribution on a worldwide basis.

Consumers can connect to the Internet and access thousands of hours of video content, from the latest blockbuster movies to the most popular television shows, using their TV, Blu-ray player or mobile phone, among other devices. Widevine's video optimization and DRM technology will ensure consumers using Samsung devices will receive the ultimate viewing experience for both live and on-demand content. Samsung will include Widevine's adaptive streaming, virtual DVD-like controls and DRM on many of its most popular connected devices.

Widevine's video optimization and DRM technologies are utilized by major Internet content services and large cable, satellite and telecommunication companies launching TV Everywhere strategies. The company's software platform optimizes the entertainment experience for live and on-demand content delivered over any network to any device. The solution is natively supported in nearly all types of network connected consumer electronics including televisions, Blu-ray players, mobile devices, gaming systems and more. For more information, click here.

Monday, June 21, 2010

To Be Free, or Not to Be. Does VP8 Limit Revenue Potential for GoogleTV?

There is a wave of reaction and analysis around the Google TV and VP8 announcements, and I hope this doesn’t simply add to the noise level.

From the point of view of revenue security, I get the impression that rather than uniting the world behind a common (OK, supposedly free) codec, Google is really driving a wedge between commercial content and user-generated content (or at least not fee-based content).

Why do I think so? VP8 is not suitable for revenue generating video services because Google believes that “DRM is fundamentally in conflict with open source and open standards.” As a result, commercial content will continue to be distributed using standards that are compatible with protection techniques such as MPEG-2 transport stream and AVC coding. Non-commercial content may use the VP8 open source solution. Google is doing the same thing with YouTube – converting user-generated free content to VP8 while using Adobe Flash for paid content.

But in reality, these two worlds are really not exclusive as they might seem.

Some content may start as paid content, and later on may be distributed in the clear with commercials and eventually distributed freely. Other business models allow users to chose between paid but ad-free version or ad-supported version of the same content. Content providers or service operators are not likely to transcode each content for different distribution models if they can avoid it.

As a comment on Google’s apparent position here, I don’t see why an open source codec or open standard should be fundamentally incompatible with revenue generating services. This has been disproved by several standards organizations including MPEG, DVB or OMA, but that is a discussion for another day. The bottom line is that if valuable content will eventually be encoded and distributed using VP8, we’ll be able to protect it if the business model requires it (it is open source after all, isn’t it?) Read on NewTeeVee why open sourcing VP8 matters.

The other issue in debate is whether open source VP8 will stay free. It is unlikely that after a quarter of a century of digital video compression research, Google (or On2) would be able to come up with a codec that is of comparable quality as those developed by MPEG/ITU without infringing on anybody’s patents. If I remember correctly, Microsoft tried something similar with VC-1 and it did not work according to the original plan.

I don’t believe that any serious service provider will jump on the VP8 bandwagon without being able to accommodate all licensing fees into their business model upfront. Maybe this will speed up MPEG’s effort to create a royalty-free version of MPEG codec, which will avoid splitting the pay-TV and free-TV worlds.

Submitted by Verimatrix

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Thursday, March 25, 2010

CONNECTIONS™ addresses business strategies and new technologies that leverage consumer interest in TV Everywhere services

Parks Associates reports TV Everywhere services are gaining popularity, with over 40% of U.S. broadband households very positive on these services, which will be a prominent topic at the upcoming CONNECTIONS™: The Digital Living Conference and Showcase.

CONNECTIONS™ includes multiple sessions on New Media and Digital Content:
  • TV Everywhere and Online Video
  • Mobile Internet and Cloud Services
  • Trends in User Interfaces
  • TV and Online Video Advertising Metrics
  • DRM, Conditional Access, and Payment Models
Other Event Sessions:

Entertainment Platforms & Value-Added Services
  • Digital Home Technical Support Services
  • Digital Lifestyles
  • Service Provider Innovation
  • The Service Provider and the Connected Home
  • Innovations & Investments: Venture Capitalist Insights
Consumer Electronics
  • Design Elements for Connected CE
  • Monetizing Connected CE
  • The Future of the Set-top Box
  • 3DTV
  • TV Technology in the New Age of Consumer Buying
Home Systems & Controls
  • Residential Energy Management
  • Getting Consumers to Care about Home Controls
  • Business Models for Energy Management
  • Architectures and Implications for the Home Area Network
  • Energy Management as a Key Application for Home Controls
For more information, visit www.connectionsus.com or contact sales@parksassociates.com, 972-490-1113.

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Monday, February 2, 2009

New white paper expose security risks within next-generation set-top boxes

Consumer demand for media-rich home entertainment services is driving innovation and new revenue opportunities in the set-top box (STB) industry. Next-generation STBs will integrate video content from multiple signal sources such as broadcast television, premium video-on-demand and Internet-based services, provide value-added capabilities like time-shifting, and allow content to be distributed to a variety of viewing devices including multi-room TV networks, personal computers, portable media players and other mobile devices.

Cloakware's latest whitepaper, Security Impacts of Next-Generation Set-Top Boxes, describes the market and technology trends that are influencing set-top box designs and explains how advanced features are creating new content security challenges for set-top box manufacturers. This paper is intended for product and business managers, security architects, development managers and other technical staff who are directly involved in the specification, design and development of advanced set-top boxes.

This white paper is available for download at: http://security.cloakware.com/whitepapers/set-top-box-security/intro.php

Monday, September 8, 2008

Is the Fancast Store a Mistake?

In the age of online entertainment, consumers get virtually unlimited choice of content and unlimited means to entertain themselves. They can stream their favorite episode of Lost from ABC.com, watch full-length movies on Hulu or even download episodes of shows like the The Office from NBCDirect and they can do it all for free.

These choices offer consumers unprecedented amount of control over their entertainment experience, which is bad news for incumbent content aggregators: cable, satellite and IPTV companies. The incumbents have to create a way to deliver increasingly-sophisticated entertainment to consumers for free.

Amy Banse, the president of Comcast Interactive Media, alluded to some of thesechallenges during her keynote at the Parks Associates CONNECTIONS™ event in July (http://parksassociates.com/events/connections/2008/attendees/materials.htm).

Comcast is a great example of an incumbent provider working hard at establishing new entertainment avenues for consumers. In 2006, it launched Ziddio, a user-generated portal similar to YouTube. It followed up with FearNET.com, a horror movie and community site. In 2008, it launched Fancast, a video aggregation and streaming site.

Not all its experiments have been a success. In August, Ziddio has closed its doors (or shut down its servers) for good. FearNET, on the other hand, is alive and growing. In 2007, Comcast expanded it onto the video-on-demand (VoD) platform. This is a critical step for Comcast, as it is trying to build a holistic consumer experience, linking TV, internet and mobile into one.

Comcast’s latest foray into the digital media distribution is the launch of it’s Fancast store in September of 2008. Using the store, any broadband customer in the US can download from over 3,000 titles. Comcast plans to expand the library to 10,000 by the end of 2008. With the new store, users will have an option to buy or rent the video and download it to their PC at prices comparable to Amazons: $10-15 to buy and $4 to rent.

This latest expansion makes me pause to think about what Comcast is trying to accomplish. Have they not learned from iTunes, Hulu and Veoh? What about Netflix and Walmart, who got their own bruises trying to set up digital distribution?

Without a doubt, Comcast will face many of the same challenges as distributors listed above, however, in Comcast’s case, there are significant benefits that would make this strategy worth the risk and give Comcast a chance to succeed. Let’s take a look at each in greater detail. First, let’s consider the challenges:

• Unfavorable economics. Same argument as applied to Hulu and Veoh and Joost applies to Comcast: content owners keep the bulk of the video advertising revenue. Although Comcast did not comment on the revenue arrangements, it did admit that content owners sell ads in the videos featured on Fancast, which usually means that content owner retains 70-90% of the revenue. With the launch of the Fancast store, Comcast acquires an additional revenue source: consumer purchase and rental fees, however, it is also likely that content owners keep the bulk of those.

• Digital rights ruin consumer experience. Content owners manage media rights very carefully, to ensure revenue maximization. This would hinder the delivery of the holistic consumer experience mentioned above. For example, a movie, or a TV episode may be available on Fancast site, but not available on VoD. Additionally, content owners are adamant about protecting their content with the Digital Rights Management (DRM) software. Fancast is no exception, using Windows Media DRM. DRM further restricts how viewers can enjoy video, for example, consumers can only watch video on a PC, not a Mac, mobile device or a TV. Such limitations also interfere with “for pay” business models outlined above. Rather than downloading a heavily-protected video file that can only be watched on a PC, consumers will opt to buy (or rent) a DVD, which can be watched on TV or PC and now even on a mobile device as some DVDs include digital versions.

• Competition will hinder success. Online video field is extremely hot with many hands reaching for very little revenue. From the broadcast networks to the device manufacturers, companies like ABC, NBC, Apple, and Microsoft are all striving to deliver the next generation of the consumer entertainment experience. Standing out in this crowd will require an exceptional product with clear differentiation.

There are, however, opportunities for Comcast in pursuing this strategy:

• Content owners crave secure, multi-platform distribution. As consumers increasingly engage in concurrent media consumption and ad avoidance, the effectiveness of advertising in media decreases. Advertising revenues pose the bulk of revenue for many content owners and they want to ensure that if effectiveness of one channel, such as TV, diminishes, they have another channel, such as internet to supplant it with. Service providers such as Comcast make very good partners for media companies, potentially yielding better revenue splits and more lenient distribution rights.

According to Alix Cottrell, general manager of Fancast, this is the route that Comcast intends to follow. Current plans will allow Comcast customers with VoD or DVR to either copy online content into their VoD folder or have it recorded on their DVR (if the show is only available on linear TV). Comcast plans to implement this service within 12 months. In the next 24-48 months, Fancast also plans to launch a mobile component. Initially, consumers will still have to download content to PC and then port it to a mobile device. If the Clearwire partnership is successful, however, Comcast may also launch a direct-to-device service on par with at&t’s Mediaflo or Verizon’s VCAST. Finally, thePlatform, Comcast’s video delivery arm, has recently acquired Chirp, a social application developer, suggesting that Comcast is gearing to dramatically expand social features of its Fancast service.

• Can build biggest libraries. As a media aggregator and distributor, it is easier for Comcast (and most service providers) to build large video libraries. It can leverage its linear distribution relationships to secure content from many providers. It is also not bound by the media ownership regulations that restrict some of the other aggregators. For example, Hulu still doesn’t have ABC’s and CBS’ content in its libraries and it likely never will. Even if the ideological differences between partners get resolved, media ownership regulations will preclude Hulu from adding more content partners.

So does Comcast’s launch of the Fancast store make sense? Will the store succeed? I think it’s safe to say that it does and it will. Of course it is important to keep in mind that success will NOT be measured by revenue or profitability of an individual property like Fancast. Fancast will, however, condition consumers to seek video online and will also build stronger links in consumers’ minds between internet video and traditional TV. As content owners relax their rights requirements, Comcast will be in the position to deliver the holistic consumer experience, which envelops consumers in content (and advertising) regardless of where they are or which device they are using. That service may even be compelling enough for consumers to consider opening their wallets!

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Written by Anton Denissov, Research Analyst, Parks Associates